Recent Qoole changes -------------------- Major changes since v2.20: * Full Quake II support: Textures read directly from game Entities (wireframes are rendered) Surface properties support Colored lights with RGB slidebars CDROM only install support Export BSP (using q2 utils) * Texture lock option * Recent files list * Right-click view panning * Fixed vertex manipulation checking * Fixed many bugs Below is a more complete log of changes since v2.20. Note that this log lists fixes to bugs that were introduced in v2.30 beta development. This list is provided mainly for those who have followed the beta's. Thanks to those people for the bug reports and support. -WhiteFang v2.31 ----- no texture locking is performed now when adding primitives removed "Pic_Exist: There's a bug in the code!" fatal error message fixed tex prop window, textures smaller then viewport problem redraw between build bsp progs included qoole.hlp file, added help menu pulldown updated quake2.ent, filled in some missing fields, specified more wireframes added jump to first texture starting with a given letter, press any letter when texture window is active, press j to make it active in glqoole, after run quake, the forced restart skips nag screens in tex prop window, apply all no longer effects offset/angle/scale fixed, realign to grid wasn't being queued for undo pushed down buttons have shifted text, looks proper now added tex lock toggle button fixed q2 ammo entities positioned incorrectly disabled buttons in gl weren't using disabled pic v2.30 ----- ready for non-beta release status! v2.30 beta 16 ------------- added cut/copy/paste and duplicate texture lock support texture prop window is properly updated during texture lock better support for Quake II CDROM only install v2.30 beta 15 ------------- ok so it wasn't final, 13 just seemed a bad number to use... removed the prefabs2 dir idea for q2, back to one prefabs dir player entity for q2 is now q2 player model instead of q1 model fixed issue with prematurely closing the window that runs quake v2.30 Final Beta 2 ------------------ texture locking for load/save prefab handled properly q2 uses prefabs2 dir fixed rare selection bug with manipulated brushes fixed a bug related to locating the q2 pak0.pak file added plane_epsilon variable so the user may adjust how precise vertex/edge/face manipulation checking is. changed default from 0.0001 to 0.001, which seems to help a good deal. brushes in .qle's saved with 1/1000 rounded precision set right-click view panning to not start until you move 3+ pixels added notice dialog while q2 textures are being extracted for qbsp to use ESC kills popup menus v2.30 Final Beta ---------------- texture lock option fixed some bugs v2.30 beta 12 ------------- fixed q2 buildbsp window, had some fields switched around in beta 11 brushes at 45 degree angles flickered between two states in textured view quake2 texture information is regenerated if the q2 pak location changes removed the +pause fix since q2 v3.09 fixes the pause problem v2.30 beta 11 ------------- for running q2 in qoole, added +pause to command line to not start paused fixed q2 entity set window, button was loading q1 entity set #temp#.qle not allowed in recent files list fixed mouse clicks that were being registerd behind menus with slideouts fixed problem of returning to glqoole after running quake fixed some q1 entities that were using the undefined wireframe (a box) fixed changing entity set problem that would crash qoole v2.30 beta 10a -------------- fixed bug in recent files list code that could cause a SIGSEGV v2.30 beta 10 ------------- fixed misbehaving right-click eye mode buttons (from beta 9) readded code for Voodoo Rush support (accidently removed a few versions ago) fixed a recently introduced mouse handling bug involving overlapping windows fixed, after running quake glqoole, maximized setting was lost fixed overwritting .qle when running quake from glqoole, saves as #temp#.qle added recent files list in file menu added startup recent option to load last edited map at startup v2.30 beta 9 ------------ q2 entity set updates entity set setting saved seperately for q1 and q2 quake2_pak string for alternate quake2 pak0.pak location (q2 cd) right-click view panning GLQoole restarts after running Quake to avoid Glide reinit bug a few other minor bugs fixed v2.30 beta 8 ------------ fixed disappearing textures in complex scenes removed fullscreen support q2 models read from .pak for wireframe rendering v2.30 beta 7a ------------- fixed in glqoole, color shown in color selection window v2.30 beta 7 ------------ color shown in color selection window seperate init loading window with its own palette "apply all", "reset face" for texture props window snap grid effects texture x/y offset buttons other minor bugs fixed v2.30 beta 6a ------------- texture properties not sticking in certain cases v2.30 beta 6 ------------ texture surface/content bugs fixed completed q2 entity set v2.30 beta 5 ------------ support for q2 texture surface/content flags more complete quake 2 entity set v2.30 beta 4 ------------ game selection window fixed no q2 default texture, crashes when asks to apply them at build bsp default q2 texture set to mine10_1 fixed all white text in 256 colors? fixed some q2 textures not outputing dir in .map fixed qbsp/light/vis order for q1, was using q2 order fixed palette messed up a tiny bit (see q1 lava texture) fixed solid colors in q2 winqoole were bad v2.30 beta 3 ------------ some q2 entity support bug fixes v2.30 beta 2 ------------ bug fixes v2.30 beta 1 ------------ q2 texture support, read from .pak